Card Game Rules
Rules for games you can play with an ordinary deck of cards.
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- Mau Mau Match suit or rank, dodge the sevens and be the first to shout “Mau-Mau!”
- Cabo Remember your hidden cards, swap away the high ones and call “Cabo!” when you think you're lowest.
- Gin Rummy Build sets and runs, keep your leftover points low and knock before your opponent does.
- Golf Six hidden cards, nine holes – pair up your columns and play the lowest round of the day.
- Casino Capture cards from the table by pairing and adding, build clever combinations and grab the Big Casino before your opponent does.
- Bezique Win tricks, lay out marriages and sequences, and hunt for the Queen of Spades and Jack of Diamonds – twice, for a 500-point double bezique.
- Schnapsen Austria's classic two-player game – race to 66, announce your marriages and know when to close the stock.
- President Beat the last play with higher cards, shed your hand first and rise from Beggar to President – who gets the Beggar's best cards next round.
- Bura Russia's fast gambling classic – lead up to three cards at once, count your points in your head and stop the game at 31.
- Schafkopf Bavaria's great pub game – call an Ace to find a secret partner, or take on all three alone with a Solo.
- Doppelkopf Germany's favourite four-player game – two against two, but nobody knows who is on which side until the Queens of Clubs show up.
- Skat Germany's national card game – bid for the right to play alone against the other two and bring home 61 points.
- Rummy (Rommé) The German family classic – collect sets and runs, open with 40 points and be the first to get rid of every card.
- Bridge The great partnership game – bid what you and your partner can make, then bring it home with half your cards on the table.
- Cribbage Count to fifteen, peg your way round the board and race your opponent to 121 – with an extra hand, the crib, for the dealer.
- Big Two Play singles, pairs and poker hands, beat every play with something higher and be the first to empty your hand – where the humble 2 is the mightiest card.
- Oh Hell! Say exactly how many tricks you'll take – no more, no fewer – and watch everyone else's plans go to hell.
- Orbit Win together or fail together – everyone has a tricky task, and nobody may say a word about their cards.
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